Play this during any player’s Mob attack step, before the Mobs attack.
Choose a Mob and a non-Mob player. That Mob attacks the chosen player
this turn instead of anyone else.
Changed Point Values
Decoy Doll 4 -> 2
Turnabout 2 -> 4
Choose two players.
The first player attacks the second player regardless of range.
New Fairy respawn rules, they only respawn when another Small-fry is encountered, new rate is about 66% the old.
Fairy Godmother nerf. Small-fry no long stay.
Various art updates
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Spring is here, sometimes you need some help to take out the trash!
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Midwinter Night’s Dream
Let’s talk about dreams. It’s important to have dreams, to desire to be the best version of yourself. I wanted to move out of Oklahoma and I’ve done that. I’m back now to clean up the loose ends, but the fam is all moved, yay me!
In Danmaku!! dreams, haven’t you ever wanted your opponent to do just *that one thing*? Well now you can! Just play as Doremy, the Ruler of Dreams, and you can make *your* dreams come true by controlling the dreams of your enemies. “As an action” means you can only do it on your turn, and if you don’t use your own card they get to draw a new one. What combos can you set up with this?
Doremy’s Spell Card, Dream Catcher, does exactly what it says: Captures the hopes and dreams of another player’s draw step and gives you control over them. Will you use it to smugly annoy an enemy, or signal your intentions to an ally? 😏
What are your Danmaku!! dreams?
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Cirno’s Perfect Defense
When you’re in trouble, you need the strongest lawyer on your side. Cirno’s Perfect Defense is here for you! Whether it’s underdog tengu or secret gods, she’s on the case! Fees start at a measly ¥9,999,999.99! The perfect price for the perfect defense!
Turnabout is the rudest card we’ve made. The timing on it is a bit weird, it’s after the main step. This is the perfect opportunity to unleash your plan and catch your opponents off guard: when it’s too late for them to do anything about it!
You can do one of two things with Turnabout. You can defend yourself from Mobs about to attack you and your allies, or you can use it to turn an Assist Character against the player who controls them. (As if Tewi was on anyone but her own side to begin with…)
Because we love this art so much, we’re getting XL mousepads of it made! If you want one, you can pre-order it below!
Today I bring you two Very Rude cards. Tojiko and Medicine!
As midbosses, Tojiko and Medicine demand you defeat them in combat before you earn their friendship. However once violently befriended they offer some great benefits.
Tojiko, as a vengeful spirit, controls electricity and is really good at breaking things. (Seems to be a theme with the Taoists 🤔)
As a midboss, if you’re hit by her attack you discard your best item instead of a Powerup. Oof.
As an Assist Character, Tojiko gives you access to a 1/round Seal Away! Since Assists can’t be canceled she really helps cracking the shell of those annoying turtlers.
Medicine’s title is “Little Sweet Poison” and she earns that distinction.
As a midboss, if Medicine isn’t defeated the current player discards a card from their hand. Nothing can stop this.
As an Assist Character, Medicine gives you the ability to Sweet Poison someone. This allows them to draw 3(!!) cards but they take 1 damage in return. You can’t use it to kill someone, but you *can* target yourself with it. She’s really great for those of you who consider Life a resource. HP: You only need 1!