Danmaku!! Digital 1.1 Release
Today we’re releasing Danmaku!! 1.1 Digital Version!!
This version is mostly an update to the syntax of Danmaku!! Your physical Danmaku!! cards are still good, but those of you who play online the majority of the time will want to switch to the 1.1 version. We will still support 1.0 for the base game and Lunatic Extra, but future expansions, including Mutiny of Belittled Spirits, will use this new syntax. Any reprints will also use the new syntax.
Most of the changes were made for additional clarity and to smooth out rough edges in the game. There are a handful of functional changes but most cards work the same in 99% of cases. Literally every card had its text changed.
You can download the Tabletop Simulator save here.
We are working on a universal rulebook and official release from the Mystery Parfait steam account. Please wait warmly.
The rules now refer to making choices, and cards can modify what happens when you choose, particularly in MoBS.
Choices are extremely common, so things that are not a choice are easier to list:
- Counter attacks don’t choose players to attack
- AOE attacks often generate 1 choice attack but you do not choose for other attacks(Flandre)
- Target as a verb has been removed from the game, target as a noun still exists but has no special rules
On Behalf Rules Removed
Playing on behalf of others has been completely removed from the game. This rule was found to be too confusing when mixed with timing rules. Cards that used the on behalf rules have functional changes that are roughly equivalent.
- Eirin may gift cards as an Instant
- Doremy makes another player play an Action card but she makes all choices for it
Copying Rules Removed
Copying cards has been replaced by playing the same card again.
- Melee keeps getting replayed and doesn’t resolve until people stop participating
- Kyouko plays cards a second time after they finish resolving
- Letty puts cards back into her hand instead of the discard
Timing Rules Updates
Timing is more explicit now.
- Instants now have explicit timing in all cases
- Many Abilities have “as an Action” or “as an Instant”, these still do not count as playing a card
- Spell Cards now say “Only activate this…” to imply you still need an Invocation card for them
Role Card Player Requirements
Role cards have been updated, the advanced roles now require a larger number of players before they come into the picture.
Hand Size Modifiers
Hand size modifiers now all stack. Discovering the largest hand size is an exercise left to the reader.
is a new keyword that means to put an item in its discard pile. Destroy always refers to Items, while discard now only refers to cards in hand.
When an Incident is revealed and takes effect it manifests
- Clownpiece’s Ability is once each turn. Being salty is still an Instant
- Eirin has a new Ability of gifting cards as an Instant
- Flandre’s Ability changes so that players can’t choose to discard a Powerup after all (No Season Release)
- Futo’s Spell Card has had the “other” removed. Please give us playtested feedback on this change
- Graze is now a split card and you can discard any card to play it on others
- Raiko’s Ability had “her” removed, it implied she could be canceled if she used Capture Spell Card. This removes that
- Reimu’s homing shot now works against Supernatural Border, but does not require 2 cards in hand. Also triggers after the player avoids the attack
- Reisen’s Do-over attacks must be in range, she gets multiple do-overs with cards like Twin Shot. Explicitly refers to Spell Cards. Reisen’s Spell Card now only works against Action Spell Cards
- Scarlet Mist has been rewritten, is now the EVERYBODY FIGHT incident
- Seiran’s draw limit of 2 refreshes each turn. (Previously it was only on her turn)
- Shoot is now a split card and you can discard any card to make it rangeless
- Spirit Camera has been rewritten
- Utsuho’s Ability had the words “on her turn” removed. This allows her to activate Reaction Spell Cards if she gets access to one
Syntax Notes for Fanworks
- Avoid “in play”
- Play conditions move to the top of cards.
- “Only play this…” wording for play conditions
- Items that referred to themselves by name now say “this Item”
- Items and cards that affect Items use control & destroy language.
- Flipping loses the “from the top of the deck” language.
- “You can…” – This clause gives you a new thing you can do.
- “You may…” – Creates a choice about something that’s already happening. Still exists but the above replaces it when you’re gaining a new thing you can do. (Ex Seal Away)
- “When…” – A trigger that happens once.
- “Whenever…” – A trigger that happens multiple times.
- “Whenever…” + “You may…” + “You can only use this effect once each…” creates a trigger with a cooldown after you choose to go through with it. (Ex Spirit Camera)
- “Only play/activate…” – A restriction on when you can play a Reaction or Instant.
- “Then, …” – Finish the above steps before you do this one.
- “cannot” -> “can’t” – A break in formal writing to save card space.
- “per” -> “each”
- “all players” -> “each player”
- “place” -> “put”
- “Item card” -> “Item” when that Item is under someone’s control (not in hand, etc). Same for all Item subtypes.
- Whitespace should be manipulated as needed to maximize readability
Between the protests and the pandemic, it is a very trying time in the country we are from. As a couple of mostly white dudes we don’t want to drown out the message of others who voices should be heard right now, but we wanted to say we stand in support of those who have suffered at the hands of systemic violence and oppression, and those who fight against injustice and those who fight for equality and accountability. Black lives matter.
If you’re looking for ways to help, here are some charities I have personally donated to. We understand charity is not justice, however, and real reform is needed. Whether you are protesting or quarantining, please stay safe.
Black Visions Collective:
Reclaim the Block:
Northstar Health Collective (medics):
GoFundMe is verifying and listing victim funds:
What’s the worst that could happen?
So Carrot Parfait and I are in a meeting about Mutiny of Belittled Spirits and we need a new card. A card called Dubious Mushroom was a bust but we still needed a card that let you encounter extra Mobs. We felt strongly that you should be able to get yourself into trouble too. We asked “What’s a time in Touhou lore where someone gets in over their head?” Well, we had to narrow it down (a lot) but we settled on Kosuzu and her demon book shop.
Demon Book allows you to exchange itself for other cards. You can use the top half and just draw another main deck card, but that’s kinda boring. Instead you can encounter between 1-3 new Mobs. If you can deal with them, you can get a big boost to your power.
Demon Book can also get you out of a bind, if a Mob promises to give you trouble, like Koakuma or Tewi, you can instantly take it into your hand without having to defeat it.
Note that Demon Book does not let you get rid of a 100% Psycho Mob, the FOE must be defeated.
MoBS Update 2020-05-01 May Day!
This update brings a couple of changes to characters and a few changes to Mob deck cards.
For the character changes, we were most concerned with simplifying the rules text of character abilities and spell cards. Where possible we removed conditions that didn’t seem meaningful in most cases, and removed effects that had to be tracked across one or more turns. In some cases, we’re trying different wording that should read more intuitively.
We are also aware specifically that Kyouko is too strong, even after the last nerf. We changed her ability to only work once per round (was once per turn). If she remains problematic we can explore other changes to her ability, but we wanted to keep her unique flavor for now.
As for changes to the Mob deck, we felt that there were too many Assist Actions that generated an attack. Because these are free attacks each round that don’t consume cards or count against the danmaku limit, we think that characters that have these effects should feel different and special. We tried to mix up which assist actions can attack Mobs and which can attack non-Mobs.
Ability now can only be activated once per round.
Ability now no longer has the range requirement. If a Winter is flipped the darkness just gets you.
Spell card is now written more colloquially (hopefully more easy to grok) and now cannot exclude MoBS.
Ability now triggers off of any attack from any source, but only on her turn and capped at 2.
Attacks generated by Serian’s Spell Card are now all rangeless. The Range bonus has been removed.
Ability now explicitly only works on cards, spell cards, and assist actions.
Midbosses cannot be encountered naturally, they *can* be put into play via player action.
Changed from defeating a Mob to taking it into your hand. Allowing you to now steal a Mob card.
This also removes this card’s ability to defeat a 100% Psycho Mob.
New Assist Action: Master Plan only 1 card. Attack up to 3 Non-Mob players.
New Assist Action: Now causes life loss for Mobs
New Assist Action: Copy another Assist Action or attack a Mob.
Removed attack from Assist Action. Is now just Purification instead of Seal Away+
Current Beta version can be found in Dropbox:
A New Project from Mystery Parfait
As long time Touhou fans, we understand that it can a fandom that is difficult to get into. Whether it’s the difficult-to-pronounce names, the frilly lolita fashion-inspired character designs, or the long rambling explanations about comiket and Japanese doujin culture whenever someone accidentally calls it an anime, it can sometimes be hard to involve your friends in anything Touhou-related.
We understand that this extends to Danmaku!! as well. Even fellow boardgame enthusiasts take one look at it, have Tanto Cuore flashbacks, and give it a pass without even trying it. For this reason, we realized we needed not only to translate the game for an English-speaking audience, we had to localize it to something that resonates with a Western audience.
And so, I present to you our next project: Bullet Hell Babes.
Bullet Hell Babes is a re-translation of the original Danmaku!! base game, with a strong emphasis on making the game more accessible. It has the same great gameplay as Danmaku!!, but with a careful consideration for things that people could find alienating, off-putting, or just plain hard to understand. Even if you own a copy of Danmaku!!, consider picking up a copy of Bullet Hell Babes to play with your weeaboo-averse friends.