What’s the worst that could happen?
So Carrot Parfait and I are in a meeting about Mutiny of Belittled Spirits and we need a new card. A card called Dubious Mushroom was a bust but we still needed a card that let you encounter extra Mobs. We felt strongly that you should be able to get yourself into trouble too. We asked “What’s a time in Touhou lore where someone gets in over their head?” Well, we had to narrow it down (a lot) but we settled on Kosuzu and her demon book shop.
Demon Book allows you to exchange itself for other cards. You can use the top half and just draw another main deck card, but that’s kinda boring. Instead you can encounter between 1-3 new Mobs. If you can deal with them, you can get a big boost to your power.
Demon Book can also get you out of a bind, if a Mob promises to give you trouble, like Koakuma or Tewi, you can instantly take it into your hand without having to defeat it.
Note that Demon Book does not let you get rid of a 100% Psycho Mob, the FOE must be defeated.
MoBS Update 2020-05-01 May Day!
This update brings a couple of changes to characters and a few changes to Mob deck cards.
For the character changes, we were most concerned with simplifying the rules text of character abilities and spell cards. Where possible we removed conditions that didn’t seem meaningful in most cases, and removed effects that had to be tracked across one or more turns. In some cases, we’re trying different wording that should read more intuitively.
We are also aware specifically that Kyouko is too strong, even after the last nerf. We changed her ability to only work once per round (was once per turn). If she remains problematic we can explore other changes to her ability, but we wanted to keep her unique flavor for now.
As for changes to the Mob deck, we felt that there were too many Assist Actions that generated an attack. Because these are free attacks each round that don’t consume cards or count against the danmaku limit, we think that characters that have these effects should feel different and special. We tried to mix up which assist actions can attack Mobs and which can attack non-Mobs.
Ability now can only be activated once per round.
Ability now no longer has the range requirement. If a Winter is flipped the darkness just gets you.
Spell card is now written more colloquially (hopefully more easy to grok) and now cannot exclude MoBS.
Ability now triggers off of any attack from any source, but only on her turn and capped at 2.
Attacks generated by Serian’s Spell Card are now all rangeless. The Range bonus has been removed.
Ability now explicitly only works on cards, spell cards, and assist actions.
Midbosses cannot be encountered naturally, they *can* be put into play via player action.
Changed from defeating a Mob to taking it into your hand. Allowing you to now steal a Mob card.
This also removes this card’s ability to defeat a 100% Psycho Mob.
New Assist Action: Master Plan only 1 card. Attack up to 3 Non-Mob players.
New Assist Action: Now causes life loss for Mobs
New Assist Action: Copy another Assist Action or attack a Mob.
Removed attack from Assist Action. Is now just Purification instead of Seal Away+
Current Beta version can be found in Dropbox:
A New Project from Mystery Parfait
As long time Touhou fans, we understand that it can a fandom that is difficult to get into. Whether it’s the difficult-to-pronounce names, the frilly lolita fashion-inspired character designs, or the long rambling explanations about comiket and Japanese doujin culture whenever someone accidentally calls it an anime, it can sometimes be hard to involve your friends in anything Touhou-related.
We understand that this extends to Danmaku!! as well. Even fellow boardgame enthusiasts take one look at it, have Tanto Cuore flashbacks, and give it a pass without even trying it. For this reason, we realized we needed not only to translate the game for an English-speaking audience, we had to localize it to something that resonates with a Western audience.
And so, I present to you our next project: Bullet Hell Babes.
Bullet Hell Babes is a re-translation of the original Danmaku!! base game, with a strong emphasis on making the game more accessible. It has the same great gameplay as Danmaku!!, but with a careful consideration for things that people could find alienating, off-putting, or just plain hard to understand. Even if you own a copy of Danmaku!!, consider picking up a copy of Bullet Hell Babes to play with your weeaboo-averse friends.
MoBS Changelog 2020-03-27
Play this during any player’s Mob attack step, before the Mobs attack.
Choose a Mob and a non-Mob player. That Mob attacks the chosen player
this turn instead of anyone else.
Changed Point Values
- Decoy Doll 4 -> 2
- Turnabout 2 -> 4
Choose two players.
The first player attacks the second player regardless of range.
New Fairy respawn rules, they only respawn when another Small-fry is encountered, new rate is about 66% the old.
Fairy Godmother nerf. Small-fry no long stay.
Various art updates
Spring is here, sometimes you need some help to take out the trash!